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Changelog 3.4
August 15, 2024
by
mixedtoast
Added Rank 4 and expand grid for 4x4 Added visual cues to grid upgrade components Polish around UI updates Added new assets to upgrade and grid upgrades Multiple bugfixes...
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Changelog 3.3
August 12, 2024
by
mixedtoast
This updated is focused on having at least 15 min of a more polished gameplay. New features: Passive generation overhaul New passive generator and visual effect New upgrades New assets for upgrades an...
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Changelog 3.3
August 07, 2024
by
mixedtoast
Rebalanced costs and square values - Content up to full level 3 grid with all rank 2 squares should take around 15min. Added Upgrade for active player click multiplier Added Upgrade for Passive Genera...
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Changelog 3.2
August 07, 2024
by
mixedtoast
Solved issue of not being able to click while passive animation was triggered. Converted codebase to float Prettified numbers Reviewed base costs and cost formulas to add a small progression to the ga...
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Changelog 3.1
August 05, 2024
by
mixedtoast
Codebase to float to handle big numbers in the future. Passive generator logic tweaked and code refactor...
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Changelog 3
August 04, 2024
by
mixedtoast
Main mechanics added and working: Passive generator as components for easy expansion. Passive generator only appear if player has a % of base cost Grid Upgrades as components for easy expansion. Grid...
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Changelog 2.0.1
August 03, 2024
by
mixedtoast
Added hard reset functionality working fully Added a few tweeks to shaders...
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Changelog 2
August 03, 2024
by
mixedtoast
#Changelog, #GeneralUpdate
Added shader effect on passive generation click. Independent from player click. Added save system for browser and desktop Number of squares data saved Upgrades data saved ( level ) Code refactor on up...
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Changelog 1
August 03, 2024
by
mixedtoast
#Changelog, #GeneralUpdate
Added single square click after grid is expanded Added shader effect on single square click Added passive generation 1 - click X squares at Y intervals Bugfixes: Resource Label updates on squares cons...
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