This is an incremental game about clicking a square.

The main objective is to get the most amount of squares.


This is a personal project designed to learn about game development.

Updated 25 days ago
StatusReleased
PlatformsHTML5
Authormixedtoast
Made withGodot
TagsClicker, Idle, Incremental

Development log

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Hello, just wanted to give some reviews. The game format should be a normal pc screen size, so it could be easier to see the bottom buttons! Waisted like 20 minutes waiting for some button to appear because I didnt scroll down and see the bottom buttons. Another thing, you should be able to make progress meanwhile you're not in this page.

The resolution is pretty normal 1600x800. Thats a pretty standard resolution, are you on a PC with a lower resolution than that? Or do you have zoom on your browser? When I play test I cant even get a scrollbar to appear so I dont get it sorry. As for the progression when the window is not focused, that is actually a browser setting. I dont want to impose this on players by default because some people dont like browser tabs consuming alot of resources.

(-2)

this is fucking shit. just quit now.

(+1)

Thanks for the awesome feedback. Going through your comments on other games has been hilarious thank you for that. I can see you just like to have someone to argue with.

(+1)

I guess this doesn't have a save system...yet?

(1 edit)

Hmmm it does and I just updated it. It works fine for me in mobile and pc. Do you have cookies enabled? Can you please test again? Also please go to options and do a HARD Reset. I didnt yet implent data structure check on load so if you have the old file you may not see much of the new features

I just returned, and the data structure check/save system is fine.
I Just got back and it acted as if I am new, oh as of 2 weeks ago I did reset in that I lost my progress so guessed the save system wasn't in yet.

scatch that, my new save bugged out and didn't have the auto generations didn't unlock.
had to hard reset.

(1 edit) (+1)

theres a bug where you can use a autoclicker on the squares. also the squares per second counter doesn't work and it sets to your squares.

(+1)

using an autoclicker is not a bug, it's next level play

(+1)

Thank you for pointing it out. In the next update I will try to address it, but I didnt design the game mechanics around an auto clicker, if people find a way around it I will try and solve it but in the end this is a single player game :D 

(+1)

it still kinda works

You mean just having an autoclicker on top of a single square spamming? I cant get that to work with my autoclicker, it just clicks normally when the square is available

it doesn't do the same thing when i first did it. it now "triggers" the square it's on a lot then needs to recharge