Changelog 3


  • Main mechanics added and working:
    • Passive generator as components for easy expansion.
    • Passive generator only appear if player has a % of base cost
    • Grid Upgrades as components for easy expansion.
    • Grid Upgrades only appear if player has a % of base cost and if they are available ( previous rank must be maxed )
    • Upgrades as components for easy expansion.
    • Upgrades only appear if player has a % of base cost
      • Visibility off for bought upgrades. Will make toggle later
    • Data refactor for dicts on all components
    • Semi prestige mechanic implemented with grid expansion
    • Square data savable and inteactable
      • Rank changing via grid upgrades
    • Individual square value based on current square rank
    • Many UI bugs fixed

Files

Squared Play in browser
92 days ago

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